Undead Pixel Studios
Creativity Reanimated
Home
Miss Liz
Joe!
Technical Team
Art Team

Joe!

Joe Sheckels is one of the original founders of Undead Pixel Studios and one of the few to continue working on it to this day.

He graduated from Full Sail with a Bachelors of Science in Game Development in Fall of 2006. From there, he was contracted to work as an Audio Programmer for I.R.ON. Ventures just outside of Austin, TX. He assisted in the design and pre-production of numerous start-up projects, venturing into the online casual game space in the process as well as the more traditional PC development. This stint in casual game development allowed for him and co-founder Liz Canacari to look more seriously into the casual game market for Undead Pixel Studios' future releases.

The files below showcase some of Joe's previous programming work. Please feel free to download any or all of them.

Right-click Save As... for all files

Ex-Machina from Deadman Games

2117 A.D.
The Mobius Ring, a group of twenty-four state-of-the-art space stations, orbits the Earth, defending the planet from alien threat. Unfortunately for Earth, the Mobius is about to be turned against it. Aboard the Rho, the seventeenth station in the ring, you are the virus, Venenum, spreading your infection into the station’s electronics.

From bread-launching toasters to hulking robotic war-machines, you can infect it all. Jump from object to object, find a way past the Rho’s defenses, and make your way to the station’s core. There, you will complete your objective. There, you will turn the Mobius’ weapons against the Earth itself…

Particle Demo

This is an OpenGL particle demonstration, used to test some exploding and weather effects using the hardware accelerated point sprites supported by Open GL 2.0. Upon looking into how to implement them, it was decided to add some physics to the system with gravity, wind, and collision with planes. The use of point sprites in OGL turned out to be far easier to use than a previous attempt with DirectX, and also wasn’t on the verge of being deprecated from the language as DX’s are. The initialization of the render states, and use were fairly straightforward.

Sound Demo

This application was created using Direct X 9, OpenAL, and the OGG Vorbis SDK. Its intention is to show the use of 3D positional sound, and streaming sound files all done using the OGG vorbis file format. Not only does this keep the size on the hard drive to a minimum, but the streaming also allows us to keep the memory footprint of the games sound small as well.